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Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations

IEEE Computer Graphics and Applications (Applications Department), Volume 29, Number 6, page 6-13 - Nov./Dec. 2009
The Voreen volume-rendering engine provides an environment for realizing volume visualizations, which exploit GPU-based ray casting techniques. To alleviate the development process, visual prototyping can be peformed by editing a data flow network graph. While this environment gives full flexibility when designing novel visualizations, the component-based architecture ensures that the realized visualization techniques can be exploited in interactive applications without any performance penalty.

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BibTex references

@article{MRMH09,
  author = {Meyer-Spradow, Jennis and Ropinski, Timo and Mensmann, J{\"o}rg and Hinrichs, Klaus H.},
  title = {Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations},
  journal = {IEEE Computer Graphics and Applications (Applications Department)},
  number = {6},
  volume = {29},
  pages = {6--13},
  month = {Nov./Dec.},
  year = {2009},
  keywords = {voreen},
  url = {http://viscg.uni-muenster.de/publications/2009/MRMH09},
}

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