Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations
IEEE Computer Graphics and Applications (Applications Department), Volume 29, Number 6, page 6-13 - Nov./Dec. 2009
The Voreen volume-rendering engine provides an environment for realizing volume visualizations, which exploit GPU-based ray casting techniques. To alleviate the development process, visual prototyping can be peformed by editing a data flow network graph. While this environment gives full flexibility when designing novel visualizations, the component-based architecture ensures that the realized visualization techniques can be exploited in interactive applications without any performance penalty.
Images and movies
See also
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.130
BibTex references
@article{MRMH09,
author = {Meyer-Spradow, Jennis and Ropinski, Timo and Mensmann, J{\"o}rg and Hinrichs, Klaus H.},
title = {Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations},
journal = {IEEE Computer Graphics and Applications (Applications Department)},
number = {6},
volume = {29},
pages = {6--13},
month = {Nov./Dec.},
year = {2009},
keywords = {voreen},
url = {http://viscg.uni-muenster.de/publications/2009/MRMH09},
}
Other publications in the database
Diese Seite:


