Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations
IEEE Computer Graphics and Applications (Applications Department), Volume 29, Number 6, page 6-13 - Nov./Dec. 2009
The Voreen volume-rendering engine provides an environment for realizing volume visualizations, which exploit GPU-based ray casting techniques. To alleviate the development process, visual prototyping can be peformed by editing a data flow network graph. While this environment gives full flexibility when designing novel visualizations, the component-based architecture ensures that the realized visualization techniques can be exploited in interactive applications without any performance penalty.
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DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2009.130
BibTex references
@Article{MRMH09,
author = "Meyer-Spradow, Jennis and Ropinski, Timo and Mensmann, J{\"o}rg and Hinrichs, Klaus H.",
title = "Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations",
journal = "IEEE Computer Graphics and Applications (Applications Department)",
number = "6",
volume = "29",
pages = "6--13",
month = "Nov./Dec.",
year = "2009",
keywords = "voreen",
url = "http://viscg.uni-muenster.de/publications/2009/MRMH09"
}
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