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Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations

IEEE Computer Graphics and Applications (Applications Department), Volume 29, Number 6, page 6-13 - Nov./Dec. 2009
The Voreen volume-rendering engine provides an environment for realizing volume visualizations, which exploit GPU-based ray casting techniques. To alleviate the development process, visual prototyping can be peformed by editing a data flow network graph. While this environment gives full flexibility when designing novel visualizations, the component-based architecture ensures that the realized visualization techniques can be exploited in interactive applications without any performance penalty.

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BibTex references

@Article{MRMH09,
  author       = "Meyer-Spradow, Jennis and Ropinski, Timo and Mensmann, J{\"o}rg and Hinrichs, Klaus H.",
  title        = "Voreen: A Rapid-Prototyping Environment for Ray-Casting-Based Volume Visualizations",
  journal      = "IEEE Computer Graphics and Applications (Applications Department)",
  number       = "6",
  volume       = "29",
  pages        = "6--13",
  month        = "Nov./Dec.",
  year         = "2009",
  keywords     = "voreen",
  url          = "http://viscg.uni-muenster.de/publications/2009/MRMH09"
}

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